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Soft Shadows Benchmark v1.5.4

Soft Shadows Benchmark v1.5.4

This benchmark is focused on the pixel processing unit (pixel pipelines). A 3D scene with 5 objects and 3 dynamic lights is rendered.

Each object casts soft shadows and the filtering of soft shadows is performed by a 7x7 filter. The benchmark exploits the latest 3D features like the vertex buffer objects (VBO), the framebuffer objects (FBO) and a GL 2.0 codepath.

This benchmark is based on an experimental branch of the oZone3D engine (v3.x).

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